In fact, they can do so pretty easily, but they won’t be able to support their signature technologies.įreeSync operates similarly to G-Sync. This division doesn’t mean an NVIDIA card can’t run on a FresSync monitor or vice versa. It’s also worth noting that there is a way to enable G-Sync to run on a FreeSync monitor, however, it requires some tinkering with the settings and doesn’t always produce the best results. This doesn’t mean that manufacturers can label their monitors “FreeSync Ready.” As with G-Sync, they need to meet certain criteria set by AMD, but at least their certification doesn’t cost a thing. Difference between FreeSync turned off and turned on (hint: look at the windows on the house) This makes FreeSync much more readily available and lowers the prices of monitors that support it. In addition, while NVIDIA requires G-Sync-ready monitors, AMD uses VESA’s open Adaptive-Sync standard. Meanwhile, AMD has allowed FreeSync, as its name suggests, to be used for free since its launch. This is the main reason that some gamers are annoyed that NVIDIA still charges money for their tech. Many consider it the superior solution, although in terms of performance, these two technologies are pretty much equal. Related: What Is G-Sync And Is It Worth It? FreeSyncįreeSync is AMD’s solution to screen tearing, which was released almost two years after G-Sync. Additionally, G-Sync is only available for NVIDIA GPUs.Īnother restriction is that G-Sync only runs via DisplayPort 1.2, whereas FreeSync was originally based on DisplayPort 1.2a and now uses HDMI 1.2+. Display developers have to pay NVIDIA to add the module, so they increase their prices to compensate. You won’t notice any negative impact on your gaming, but that module comes at a price. You might be wondering why that affects you as a consumer. The biggest issue with this is that NVIDIA forced monitor manufacturers to use a dedicated G-Sync module. When a new frame is ready to be outputted, and a duplicate of that frame is already on the screen, the new frame will expect the refresh and wait. NVIDIA achieved this by developing a feature for collision avoidance. G-Sync allows the display’s refresh rate to adapt to the graphics card. Initially released in early 2013, G-Sync is a hardware solution that aims to fix the problem of screen tearing. NVIDIA was the first company to offer a competing solution. This issue persisted when VSync was first introduced to the video gaming world, although it is now slightly different. However, this should only happen for a split second. If the GPU’s performance dips below 60 FPS, which can happen during your gaming, the monitor will show the last image rendered. Although this means your high-end GPU won’t have the opportunity to perform to its fullest, it does solve the screen tearing issue.Īt least in most cases. In essence, vertical synchronization will lock your GPU to 60 FPS to prevent the monitor from playing catch-up and keeping the monitor refresh rate and graphics card output synced up. Although it’s far from ideal, it does produce positive results. VSync can be considered the original solution for this problem. The first thing that probably comes to mind about VSync is just how long it has been a staple of PC games’ video settings. VSync solves this too, but at the cost of input lag. Vertical Synchronization – VSync Example of screen tearing. To better understand FreeSync and its uses, we also need to consider other solutions. This is particularly annoying if you have invested in a high-performance GPU while keeping your old 60Hz monitor, and you play an FPS multiplayer game only to have your surroundings torn in two, costing you some valuable kills. Screen tearing is a visual glitch that occurs when either the graphics card produces more frames than the monitor can display or when the monitor refreshes too fast for the frames that the GPU can provide. It does, but it isn’t the only technology that aims to do so, nor was it the first.
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